1. Digital Artist / Storyboard Artist / Matte Painter
Education
Requires a diploma or a bachelor’s degree (Engineering / Design / Fine Arts / Digital Art)
Experience
Industry Experience of over 2 years and Expertise in specific tool/style will be useful
Requirements
- Applicant should be familiar with a variety of the field’s concepts, practices, and procedures and should rely on extensive experience and judgment to plan and accomplish goals
- Every role is interdependent and cross-functional
- Production experience with 2d animation software as toonboom, character animator, adobe flash/harmony software preferred
- Ability to follow direction quickly, understand and adapt intuitively to different styles; work without supervision
- Excellent time management and coordinating skills so that communication is seamless and the team get exactly what they need on time
- Minimum of 1 year traditional design and 1 year digital design experience in a production environment, tv/digital animation preferable
- Ability to manage schedules and prioritize their own work and that of others
- Good grasp of theories of design, layout, color, composition, print media, advertising, creative communication
- Knack to receive and address criticism constructively
Responsibilities
- Swiftly build storyboard – create a visualization of one or more scenes in still images in a vivid and dynamic way that matches scripts written as prose
- Strong drawing skills, fine arts fundamentals and overall illustration skills are a must
- Develop visualization of concepts – work closely with directors to help understand and achieve their vision
2. 2D Animator / Motion Graphics Artist
Education
Requires a diploma or a bachelor’s degree (engineering / design / art / 2D animation / 3D animation / film-making)
Experience
1-5 years of experience in the field or allied domains will be useful (min. 1 year expected)
Requirements
- Must show a high level of technical skills and ability creating the animated movement and performance
- Traditional animation experience and strong drawing skills a must
- Positive attitude with the ability to work within a team and actively problem-solve/troubleshoot
- Demonstrated ability to multi-task and think creatively while meeting deadlines
- Specialization and/or expertise in classical animation, character animation, motion graphics, dynamic typography and others
- Strong grasp of principles of design, layout and frame composition, and principles of animation is a must
- Ability to follow storyboard and design reference accurately and work in a range of styles and to work with a minimum of supervision
- Working knowledge and experience with Adobe After Effects (including Duik, Boa Bones and other plugins; Forward-Inverse Kinematics, Puppet Pins 3rd party plugins – Red Giant Trapcode Suite, VideoCopilot Suite including Element 3d and others, Plexus, Newton and other Physics Simulators, Motion V2, etc.), ToonBoom, Character Animator, Adobe Animator and Photoshop Timeline Animation, etc.
- Ability to spot and rectify shortcomings in efficient design practices and a strong intent to mentor and learn from peers
